mikogalatea: Nagito from Dangan Ronpa 2, smiling in an affable fashion. (Nagito; easygoing)
Guess who's finally getting a PS Vita, about eight months after wondering if she ought to do so?

Sure took me long enough! ^^;

I've ordered Dangan Ronpa 1 and 2 along with it (plus a memory card, of course -- why are those things so damn expensive for Vita?!) so soon I'll be able to play those for myself at long last. There's some other games I have in mind that I want, too... at the very least, there's Tales of Hearts R coming out next month.
mikogalatea: Shiina from Narutaru, holding a sheet of paper in her hands and looking quite exasperated with it. (Shiina; stumped)
Okay, I take back one thing I've previously said about VLR -- the puzzles are harder than 999's! In fact, shameful as it is to admit it, there's even been a couple where I've had to check the answer on GameFAQs! ~.~; (To be fair, I always try as hard as I can to solve them on my own, and two out of the three puzzles I've had to look up were just a case of me having made one little mistake. The other one... could've stood to be a tiny bit clearer -- just a couple of brackets, I think -- but maybe it was just me being an idiot.)

Anyway! I've gone back to 999 and gotten the True ending, and now I've reached four proper endings in VLR. The last one I got was pretty tragic... evidently, undoing a lock doesn't necessarily mean the results are going to be happy. =/

It probably goes without saying, but I can't help comparing the two games. On one hand, I like the improvements in VLR's gameplay (yes! I can skip through scenes I'm sick of rewatching!) and I'm very much enjoying the story and characters; but on the other hand, I think 999 had better atmosphere. I've read that the creators deliberately toned down VLR's horror factor because the gruesomeness of 999 hurt its sales; that's not to say VLR isn't disturbing in its own right, and at least it's able to show dead bodies this time instead of us just seeing a load of blood splatter and disgustingly graphic text descriptions, but it doesn't have quite the same "bite" as its predecessor. I like 999's soundtrack better, too.

They're both excellent games, though! They both have intriguing storylines, interesting and likeable characters, and well-done puzzles, and I'd rate them about as highly as each other in the long run provided VLR's endgame doesn't pull anything totally obnoxious on me (not that I can really see it happening...).

Come to think of it, it says something about how much I enjoy 999 when, even though I now have the True ending and only have three bad ends left to get, I still want to do at least one more playthrough. I'll be aiming for the Submarine ending next, mainly because I'll get to see the last few puzzle rooms I still haven't done, but I could even see myself eventually getting the other two bad ends, pointless as they might be now... maybe I'm just a completionist in that sense. ^^;

Finally, on an unrelated note, Fire Emblem: Awakening now has a proper European release date! Come on, April 19th! I want that game so much I don't know what to do with myself! @.@
mikogalatea: Mika from Lux-Pain, with a small but happy smile. (Mika; optimistic)
I just got this game the other day, and I'm enjoying it so far. :3

At first I thought the puzzles had spiked up in difficulty somewhat from Nine Hours Nine Persons Nine Doors, but then I screwed my brain on and realised that wasn't the case. ^^; (I always liked the difficulty levels for 999's puzzles; hard enough that you actually have to think, but never to the point of GUIDE DANGIT.) I haven't been able to get any gold or silver files yet, but then again, I haven't gotten the True ending in 999, so if the files have great big spoilers for the previous game then it's probably for the best.

I might go back to 999 for its True ending after I beat my first playthrough of VLR; it depends on what kind of ending I get in this game. Of course, I'm not really expecting the most wonderful of endings, especially given that there's supposed to be 24 of the buggers...

And now for my current dilemma.

Vague spoilers for... let's say the second set of Chromatic Doors )

Decisions, decisions...
mikogalatea: Shiina from Narutaru, holding a sheet of paper in her hands and looking quite exasperated with it. (Shiina; stumped)
Wargh, I'm kind of lost in Cuss High's air raid shelter. @.@; I have been looking between damage tiles and swinging the camera round looking for holes in the walls, but I still haven't the foggiest where the exit is...

I'm sure I'm just being dense and overlooking something obvious, because it's too early in the game for any kind of plot-halting Guide Dangit. Maybe I should try searching the little dark paths linking the holes in the wall to where you find treasure chests? Hmm.

It's a good game, though! Demon negotiations can be a pain (it's so easy to piss them off, though at least it's a bit easier to have things go your way than in Strange Journey) and the loading times are annoying when I don't have a big enough memory stick to do a data install, but I like all the characters, the music's cool, and I always appreciate a game where you can save pretty much anywhere you like. Plus, there's no huge emphasis on time management that put me off playing too far in P3. >>; (Not meaning to knock P3 at all, by the way; I liked what I played of it, but with all the social links and Elizabeth's sidequests and not letting party members get too tired in Tartarus and whatnot, there's so much to keep track of!)
mikogalatea: Midori from Devil Survivor, wincing as though she's just seen something unpleasant. (Midori; yow...)
I got Devil Survivor 2 in the mail today. I feel like it's restored my faith in Play-Asia somewhat, because the last thing I ordered from them before (which was well over a year ago) took seven weeks to show up after dispatch, but this game only took a little over a fortnight. Hmm.

Anyway, I've only played about half an hour so far, and I'm barely past the very first battle, but I'm enjoying it. Still, it's already been rather brutal in terms of horrible things happening; there's definitely something to be said about the first battle taking place by the wreckage of a crashed train with bloodstained corpses scattered around. I was honestly surprised when I doublechecked the game's original Japanese release date and found that it came out four months after last year's tragedy, because that's all I could think of when I saw certain scenes. Disquieting, to say the least...

Sadness aside, I'll keep on playing, even if I do feel a bit naughty about it since I still haven't actually beaten DeSu 1. (I think I was trying to work out how best to go about beating Belial in that game...)

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mikogalatea: Chiaki from Dangan Ronpa 2, wearing a sailor uniform and casually holding a PS2 controller in one hand. (Default)
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