mikogalatea: Ignatz from Fire Emblem W3H, ordering an attack while looking actually pretty badass against the night sky. ([FEW3H] Ignatz)
MikoGalatea ([personal profile] mikogalatea) wrote2023-01-01 11:27 pm
Entry tags:

first rant of the year

Turn rewind mechanics like Mila's Turnwheel and Divine Pulse are a quality-of-life feature that 100% deserve to be a part of modern Fire Emblem games.

Ever spent a long time on a single map, only for something to go horribly wrong right at the end? I hated having to start the entire map over from scratch when that happened while playing the older games, especially when it rendered the long time I'd already spent on it totally wasted. Having turn rewind in such circumstances helps save that time, and really, nowadays players shouldn't be forced to restart from scratch just because one thing went wrong near the end of an otherwise well-enough-played map; things don't have to be the same now as they were 20+ years ago.

Moreover, I think people who are completely against turn rewind don't have much empathy for players who, y'know, have lives outside of playing games and therefore don't necessarily have tons of free time to bash their heads over and over on one map in one game. That's why I've believed for a good while now that Casual mode also very much has a right to exist in this series, and I say that as someone who still plays on Classic!

I can understand people thinking Three Houses gives a tad too many uses of Divine Pulse, but that's the only concession I'll make. Turn rewind is a good thing, I'm glad it's confirmed to be coming back in Engage, and I hope it stays in every new FE game going forward.

And to anyone who is violently allergic to it being a thing: don't bloody use it then! It's optional, for crying out loud!

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